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Eleven untrained contestants drop into the unforgiving Canadian wilderness.
Ten families remain as survival in the wild becomes more brutal and the game in HQ becomes more cutthroat.
A survival trial takes place in total darkness and the survivalists only have the light their teams in HQ generate for them to complete the trial.
As survivalists battle injuries, darkness, and a high-stakes raft trial in the wild, families at HQ form new alliances and target threats after a shocking extraction reshapes the game.
As hunger takes its toll in the wild, a high-pressure food trial requires pivotal choices; at HQ a hidden power card results in cutthroat decisions that leave two survivalists at a dangerous disadvantage.
Survivalists compete in a wilderness scavenger hunt with game-changing consequences; a family at HQ makes a strategic choice that pushes one survivalist to the edge.
As relentless storms push survivalists to the edge, families at HQ fight for critical resources amid escalating power play; a secret plan of deceit is revealed.
Survivalists battle through punishing trials for desperately needed supplies and a chance to communicate with their loved ones, while in HQ a secret plan is set into motion.
As survivalists battle exhaustion in the wild, a deception exposed at HQ ignites conflict; a ruthless island banishment results in one survivalist's extraction.