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When Tanguy the truck bumps into a mooring post at the dock and drives away unaware that his brakes are out, the rescue team tries to intercept him.
SchoolB wants to give balloons to the kids he takes to school. But when the balloons fly away, it's up to the Rescue Team to get them back.
Despite Mr. Builder's warnings about the wet concrete, Bruner takes a spill and falls right in. Now, the Rescue Team must find a way to help.
Cleany takes in a lost cat and the two become fast friends. But when the cat's owner comes calling, Cleany has trouble saying goodbye.
The team learns the importance of regular checkups when Spooky accidentally starts a fire after skipping his appointment with the nurse.
When Cap spreads a rumor about a spooky ghost living in the forest, three kid cars set out to discover if ghosts are real or just pretend.
When the town's streets are blocked for repairs, SchoolB rushes to find an alternate route and learns that being in a hurry can lead to accidents.
Jealous when Poke is praised for digging up a valuable old tire, Bruner sets out to make a find of his own but soon runs into trouble.
During a rainstorm, some tires go missing from Wheeler's store. Is there a thief in town, or does the mystery have another explanation?
Helly is disappointed when nobody remembers his birthday. Later, Poli and the gang search for a way to make it up to their friend.
When an out-of-order charging station sends Cleany into overdrive, it's up to the Rescue Team to calm him down before someone gets hurt.
Mickey can't understand why his friends don't care about guarding the wet concrete. He vows to do it himself but ends up in a sticky situation.
When Grandpa Musty gives Mini an old-fashioned spare tire, she worries her friends will make fun of her because the tire isn't exactly cool.
When Posty spots Spooky making a mistake, he shares the story with his friends. But Posty soon learns that mistakes happen -- even to him.
The gang's getting excited about the town's talent show. When Dump rushes his work so he won't miss the contest, he ends up needing some help.
When Annie loses track of her doll, SchoolB promises to help. But finding the doll may be too big a job for SchoolB without some assistance.
When too many of his friends ask for his help at once, Cleany tries to make everyone happy. Instead, he winds up in a dangerous situation.
Spooky wants to break the record for the longest time between baths. But when he's mistaken for a filthy monster, he realizes it's good to be clean.
When Cap and Posty get stuck between two trees, they must put their bickering aside and remember why they're best friends in the first place.
Max's bad memory has everyone worried. When a fire breaks out, it's up to Max to pass along the location to the Rescue Team -- if he can remember it.
When Mary falls asleep in a pipe that's about to be used in construction, Cleany calls on the Rescue Team to help his friend before it's too late.
Beny wants to be a part of the Rescue Team, like his hero, Roy. But when Beny gets a chance to show his stuff, he finds himself in over his head.
When the town's energy runs out, it's up to the Rescue Team to get the lights back on and teach people the importance of conserving.
While playing ball, Posty and Cap get into a feud. Later, the two friends create an awkward situation when they force Cleany to pick a side.
While patrolling the woodlands, Helly hurts his propeller and must rest while the rest of the Rescue Team sets out to save Terry the truck.
Whooper the bus comes to town, and everyone warns him about a big storm. But when Whooper doesn't listen, the Rescue Team must save their new friend.